Getting Started with WPF MediaKit: A Beginner’s Guide

How to Integrate Camera Capture into WPF with WPF MediaKitCapturing video from a camera in a WPF application can be made straightforward and performant using WPF MediaKit — an open-source library that wraps DirectShow and provides WPF-friendly video and capture controls. This guide walks through selecting the right components, installing WPF MediaKit, building a simple camera-capture UI, handling device selection, recording a stream to disk, and addressing common issues (performance, threading, codecs). Code examples use C# and target .NET Framework (WPF MediaKit is most stable on .NET Framework; later notes cover .NET Core/5+ considerations).


What you’ll build

  • A WPF window that lists available camera devices.
  • A live preview using WPF MediaKit’s VideoCaptureElement (or alternative control).
  • Start/stop capture and record-to-file functionality.
  • Basic error handling and performance tips.

Prerequisites

  • Visual Studio ⁄2022 (or equivalent).
  • .NET Framework 4.6.1 or later (recommended); WPF MediaKit is primarily maintained for .NET Framework.
  • NuGet access to install packages.
  • A webcam or capture device attached to the machine.

1. Install WPF MediaKit

  1. Create or open your WPF project targeting .NET Framework.
  2. Add WPF MediaKit via NuGet:
Install-Package WPFMediaKit 

This package provides controls like VideoCaptureElement and MediaUriElement, along with DirectShow interop. If you cannot find the package, you can also get sources from the project repository and compile them into your solution.

Note: WPF MediaKit depends on native DirectShow components present on Windows; no extra runtime install is usually required.


2. Basic XAML UI

Add a simple user interface: list of devices, preview area, and buttons.

<Window x:Class="WpfCameraApp.MainWindow"         xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"         xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"         xmlns:wmk="clr-namespace:WPFMediaKit.DirectShow.Controls;assembly=WPFMediaKit"         Title="Camera Capture" Height="480" Width="720">     <Grid Margin="10">         <Grid.RowDefinitions>             <RowDefinition Height="Auto"/>             <RowDefinition Height="*"/>             <RowDefinition Height="Auto"/>         </Grid.RowDefinitions>         <StackPanel Orientation="Horizontal" Grid.Row="0" Margin="0,0,0,8">             <TextBlock VerticalAlignment="Center" Margin="0,0,8,0">Camera:</TextBlock>             <ComboBox x:Name="DeviceComboBox" Width="300" DisplayMemberPath="Name"/>             <Button x:Name="StartButton" Content="Start" Margin="8,0,0,0" Click="StartButton_Click"/>             <Button x:Name="StopButton" Content="Stop" Margin="4,0,0,0" Click="StopButton_Click" IsEnabled="False"/>             <Button x:Name="RecordButton" Content="Record" Margin="12,0,0,0" Click="RecordButton_Click" IsEnabled="False"/>         </StackPanel>         <Border Grid.Row="1" BorderBrush="Gray" BorderThickness="1">             <wmk:VideoCaptureElement x:Name="CaptureElement" Stretch="Uniform"/>         </Border>         <TextBlock Grid.Row="2" x:Name="StatusText" Margin="0,8,0,0" Foreground="Gray"/>     </Grid> </Window> 

3. Enumerate and select camera devices

In code-behind, enumerate available capture devices using WPF MediaKit’s DirectShow helpers and populate the ComboBox.

using System; using System.Linq; using System.Windows; using WPFMediaKit.DirectShow.Controls; using WPFMediaKit.DirectShow.MediaPlayers; namespace WpfCameraApp {     public partial class MainWindow : Window     {         public MainWindow()         {             InitializeComponent();             LoadCaptureDevices();         }         private void LoadCaptureDevices()         {             var devices = CaptureDeviceConfiguration.GetDevices();             DeviceComboBox.ItemsSource = devices;             if (devices.Any()) DeviceComboBox.SelectedIndex = 0;             StatusText.Text = devices.Any() ? $"Found {devices.Count} device(s)." : "No camera devices found.";         }     } } 

Note: CaptureDeviceConfiguration.GetDevices() returns a collection of capture device info objects (Name, MonikerString). DisplayMemberPath=“Name” shows friendly names in the ComboBox.


4. Start and stop live preview

Use VideoCaptureElement to set the desired capture device and start preview.

private void StartButton_Click(object sender, RoutedEventArgs e) {     var device = DeviceComboBox.SelectedItem as CaptureDevice;     if (device == null) return;     try     {         CaptureElement.VideoCaptureSource = device.MonikerString;         CaptureElement.Play(); // begins preview         StartButton.IsEnabled = false;         StopButton.IsEnabled = true;         RecordButton.IsEnabled = true;         StatusText.Text = $"Previewing: {device.Name}";     }     catch (Exception ex)     {         StatusText.Text = $"Error starting preview: {ex.Message}";     } } private void StopButton_Click(object sender, RoutedEventArgs e) {     try     {         CaptureElement.Stop();         CaptureElement.VideoCaptureSource = null;         StartButton.IsEnabled = true;         StopButton.IsEnabled = false;         RecordButton.IsEnabled = false;         StatusText.Text = "Stopped.";     }     catch (Exception ex)     {         StatusText.Text = $"Error stopping preview: {ex.Message}";     } } 

5. Recording video to file

WPF MediaKit itself provides preview controls but recording requires configuring DirectShow graph filters. The library includes helper classes (for example, MediaKitSampleRecorder in some samples) but you can also build a DirectShow graph manually using DirectShow.NET or the library’s capture graph helpers.

Simplified approach using WPF MediaKit’s DirectShow capture graph (conceptual — specific APIs vary by version):

using DirectShowLib; // may require DirectShow.NET NuGet private IGraphBuilder graph; private IMediaControl mediaControl; private ICaptureGraphBuilder2 captureGraph; private void StartRecording(string filename) {     var device = DeviceComboBox.SelectedItem as CaptureDevice;     if (device == null) return;     // Create Filter Graph and Capture Graph Builder     graph = (IGraphBuilder)new FilterGraph();     captureGraph = (ICaptureGraphBuilder2)new CaptureGraphBuilder2();     captureGraph.SetFiltergraph(graph);     // Add source filter for the camera     IBaseFilter sourceFilter;     graph.AddSourceFilterForMoniker(device.Moniker, null, "VideoSource", out sourceFilter);     // Add sample writer/recorder (e.g., AVI Mux and File Writer) — depends on available codecs     var aviMux = (IBaseFilter)new AVIMux();     var fileWriter = (IBaseFilter)new FileWriter();     // Configure file writer to target filename (use WMCreateWriter or FileWriter API)...     graph.AddFilter(aviMux, "AVIMux");     graph.AddFilter(fileWriter, "File Writer");     // Render stream from source to mux/writer     captureGraph.RenderStream(PinCategory.Capture, MediaType.Video, sourceFilter, null, aviMux);     // Connect AVI Mux -> File Writer, etc.     // Run graph     mediaControl = (IMediaControl)graph;     int hr = mediaControl.Run();     DsError.ThrowExceptionForHR(hr);     StatusText.Text = "Recording..."; } 

Practical notes:

  • Recording reliably requires matching codecs/encoders on the machine. Using commonly available codecs (e.g., MPEG-4 via installed filters) or writing uncompressed AVI can simplify compatibility but produces large files.
  • Many developers use Media Foundation in modern apps; for .NET Framework + WPF MediaKit, DirectShow is typical.
  • Consider using an existing wrapper like DirectShow.NET for easier graph management.

Provide a stop recording method to stop the graph and release COM objects.


6. Threading, performance, and UI considerations

  • Video rendering is handled in the UI thread by WPF MediaKit’s controls; avoid heavy UI work while previewing.
  • If you process frames (e.g., computer vision), copy frames to a background thread rather than processing in the rendering callback to keep UI smooth.
  • Use hardware-accelerated codecs when possible.
  • If you see tearing or slow rendering, try setting Stretch, resizing the control less frequently, or use lower preview resolution.

7. Troubleshooting common issues

  • “No devices found”: ensure camera drivers installed and accessible; test in Camera app. Run Visual Studio as admin if permission issues.
  • “Black video” or frozen frames: try different video formats or resolutions; check other apps aren’t locking the device.
  • Recording fails with codec errors: install a compatible codec or use uncompressed output for testing.
  • App crashes on exit: ensure you Stop the capture and properly release DirectShow COM objects (IMediaControl.Stop, Marshal.ReleaseComObject).

8. Alternatives and modern options

  • For new projects targeting .NET 5/6/7+, consider using Media Foundation-based libraries (e.g., MediaFoundation.NET) or Windows.Media.Capture (UWP/WinRT interop) for better support and modern codec pipelines.
  • If you need cross-platform, use OpenCV (EmguCV) or FFmpeg wrappers and host their preview output in WPF via interop.

9. Example repository and next steps

  • Create a small repo with the sample app above, and add a recording sample using DirectShow.NET for a full recording pipeline.
  • Add unit tests for device enumeration logic and manual QA for different camera hardware.

Summary

  • Use WPF MediaKit’s VideoCaptureElement for fast preview and device enumeration.
  • Recording requires building a DirectShow graph; codec availability affects output.
  • For new apps consider Media Foundation or WinRT APIs on modern Windows.

If you want, I can provide a complete working sample project (including DirectShow.NET-based recording) tailored to your target .NET version — which would include full COM cleanup and a tested AVI recording flow.

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